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UX Design · Product Design

African
Assets
Platform

Status In Progress
Started 2025
Role Product Designer
Type UX / Platform Design
Figma FigJam Prototyping UX Research Design Systems

African creatives are building with borrowed resources

Platforms like Sketchfab, CGTrader, and TurboSquid have served the global 3D community for years. But if you are an animator, game developer, or architect in Africa trying to source culturally accurate 3D assets, traditional compounds, Kente patterns, Ghanaian market scenes, you are mostly out of luck. What exists is either wrong, generic, or made by outsiders.

The Digital Character Creation project exposed this gap directly. Those characters needed a home. A dedicated distribution platform built for African assets, by someone who understands what African creators actually need, does not exist yet. This project is the design work to build that platform.

Gap No dedicated African 3D asset store exists
Audience Animators, game devs, architects across Africa
Supply Starting with the Character Creation library
Goal A marketplace that grows with its community

What the platform actually does

The African Assets Platform is a curated digital marketplace for 3D models, textures, HDRIs, and reference packs rooted in African contexts. Anyone can browse and download. Verified creators can upload and sell. The character library from the Digital Character Creation project is the first content seed that launches the catalogue.

01
Browse
Filter by category, region, file format, and licence type. Every asset has a 3D preview so creators know what they are getting before downloading.
02
Download
Free assets available immediately. Paid assets via a simple one-click purchase. All assets include a licence card specifying commercial use rights.
03
Upload
Verified creators submit assets through a guided upload flow that auto-generates preview renders and extracts metadata from the file.
04
Curate
A lightweight editorial layer flags assets as Community Pick or Staff Pick. Quality stays consistent without gatekeeping new creators.
05
Earn
Creators set their own price. The platform takes a flat 20% cut on paid assets — lower than every major competitor — to keep more money with African creators.
06
Grow
A community layer — creator profiles, asset collections, and follow feeds — turns the marketplace into a network, not just a download folder.

Who is this actually for, and what do they need?

Before wireframes, the work started with conversations. Five informal interviews with 3D artists and animation students at KNUST, three with independent game developers in Accra. The questions were simple: where do you get assets today, what frustrates you about it, and what would make you switch.

Two things came up in every single conversation. First, trust: artists want to know an asset will work in their pipeline before they pay for it. A static thumbnail is not enough. Second, licence clarity: the ambiguity of "free for commercial use" on international sites has burned people before. They want a simple, readable licence card — not a legal document.

Affinity Map
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Affinity Map
Competitive Analysis
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Competitive Analysis
User Personas
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User Personas
Key Findings

What the research consistently surfaced, distilled into four design requirements.

Finding 01 3D preview before purchase is non-negotiable
Finding 02 Licence terms must be human-readable, not legal
Finding 03 Low bandwidth context — file size matters as much as quality
Finding 04 Creators want visible attribution, not just a sales number

Mapping the structure before the surface

The information architecture came before any visual decisions. Three primary user flows were mapped: browsing and downloading, creator upload and publishing, and account and library management. The IA kept each flow under five steps from entry to completion.

Wireframes stayed deliberately low-fidelity for the first two rounds — black-and-white, no colour, no icons. This forced decisions about layout and hierarchy to happen before aesthetic preferences could creep in and cloud the structural thinking.

IA Map
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Information Architecture
Browse WF
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Browse Wireframe
Asset Detail WF
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Asset Detail Wireframe
Upload Flow WF
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Upload Flow Wireframe

Screens: from browse to purchase to creator profile

The visual language pulls from two directions: the dark, focused UI conventions of professional creative tools (think Figma, Blender, Substance), and the warmth and richness of West African visual culture expressed through the accent palette and typography choices. The result is a platform that feels native to creative workflows, not like a generic e-commerce store.

Homepage
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Homepage
Browse Page
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Browse Page
Asset Detail
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Asset Detail Page
Creator Profile
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Creator Profile
Upload Flow
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Upload Flow

Colour, type, and the component library

A consistent design system was built in Figma from the second round of hi-fi screens onwards. Every repeating element — asset cards, filter pills, licence badges, upload steps — was turned into a component with documented variants and states. This keeps the design scalable as new pages and features are added without visual drift.

Colour System
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Colour System
Components
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Component Library
Typography
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Typography
System Specs

What the Figma design system covers.

Colour Tokens Background, surface, border, brand, semantic states
Typography Space Grotesk headings, Inter body — 6-step type scale
Components 32 components, each with interactive and disabled states
Grid 12-column desktop, 4-column mobile, 8px base unit

Try the browse and download flow

The Figma prototype below covers the core user journey: landing on the platform, browsing by category, opening an asset detail page, and completing a download. Replace the embed URL below with the live Figma share link when ready to publish.

Interactive Prototype — Coming Soon

Where the design work goes from here

The design phase covers the full browsing, purchase, and creator experience across desktop and mobile. What comes next is the technical build — database schema, asset upload pipeline, CDN and storage strategy, and the payment integration for African markets (which has its own complexity: not everyone uses Stripe).

The Digital Character Creation library feeds directly into this platform as the first verified catalogue. The two projects are designed together: the characters prove the asset production pipeline works, and the platform gives those assets a permanent, scalable home. The goal is to build infrastructure that African digital creators can rely on for the next decade.

Next — Design Mobile-first responsive pass and usability testing with KNUST students
Next — Tech Backend spec: storage, CDN, payment processing for West Africa
Next — Content Seed the catalogue with the first 20 character assets from the creation pipeline
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